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D6: Dungeons, Dudes, Dames, Danger, Dice and Dragons!

Created by Certifiable Studios

Dungeons, Dudes, Dames, Danger, Dice and Dragons! Play the game where you play the role of a player playing a role-playing game!

Latest Updates from Our Project:

A VERY MUNKTIJUNISIVE UPDATE
over 4 years ago – Wed, Oct 16, 2019 at 01:12:35 AM

We got another package from the manufacturer which is always exciting. We just don't always know what we're going to get. Perhaps Key can explain as his role expands.  

Or maybe not.  Let's try this again, shall we?  This time we got an even bigger box, so that's possibly more like it.  

Ok...we got the box(es), and they are absolutely amazing.  In fact, once they shot the update everyone just kept inspecting them and appreciating them more and more.  At least they did.  But I didn't feel they took the update far enough.  What were they thinking? 

Holy $#!%! The boxes are beautiful and really great quality, but wow, they really are heavy.  I don't think anyone will have issues with how sturdy they are, that's for sure.  That said, I really am proud of them, but not excited about what I get to deal with now.  Not only are the final packages going to weigh around 15 pounds (just under 7 kg), but they will now be in cases of one which presents its own pros and cons for my Birden known as Shipping.  Other than the book, we are now on to mass manufacturing.  Until we get the final product proof off the line, I'm hesitant to give an adjusted timeline, but we are definitely in the home stretch now.  As I mentioned in the video, if any of you with the base game would like to upgrade to the deluxe with the limited slip case (or any other upgrade requests), just send an e-mail to [email protected].  

In the meantime, we just launched our latest project on Kickstarter and would love for you to check it out.  In Bottletop Chicks, competitors play for their country—and their corporate sponsors—in a futuristic aerial combat game that marries brutality with brilliance.  www.bottletopchicks.com

LIVE ON KICKSTARTER

Thank you for all your support and giving us a chance to do what we love! 

- Rick and the Certifiable team

LOTS AND LOTS OF DICE
over 4 years ago – Thu, Oct 03, 2019 at 02:41:54 AM

Happy Wednesday, everyone!  I'm a day late posting this update we shot yesterday, but better late than never, right?  One thing that isn't late is our Kraken dice!  

Per the Certifiable norm, we always open our shipments with equal parts nervousness and excitement.  Very happy to say the excitement is here to stay with these dice. They look great and we can't wait to get them to you.  

When promoting these on the campaign, I was honestly nervous about them making the game late if they weren't ready.  But as it turns out, the game doesn't seem to have any issues being late on its own. We are still waiting on the final box sample so we can get into mass production, as well as final touches on the book.  I hope to have a more definitive timeline soon, but it's a waiting game until then.  At least we have lots of dice to look at!  :)

Also, as we wait on D6, we are excited to announce we will be launching our next Kickstarter campaign on October 15th! Bottletop Chicks is a two to four player strategy game that marries brutality with brilliance.  We understand many of you would rather not support another game from a creator until the last one has been delivered, but for those of you that are ready for more things Certifiable, we'll be going live around 10am on the 15th. Hope to see you there!  

Until then, have a great week!

- Rick and the Certifiable team

PRETTY DAMN GOOD AND ON TIME OR GREAT AND LATE?
over 4 years ago – Wed, Sep 11, 2019 at 03:15:41 AM

TEAM RICK: Looks great to me and the clock is ticking! Hurry up!

TEAM ANTHONY and JESSE: The coins aren't shiny enough! This will never do!

REST OF CERTIFIABLE TEAM:  Why are y'all talking about D6? We're about to Kickstart the next game! 

We are getting closer and closer to finalizing  D6 for mass production, and we are pretty excited about how it's coming together. Jesse and Anthony have been working tirelessly to make the game they want to play and no detail is too small to critique, no matter how long it takes! 

As you have noticed by now, we are simply fine tuning, but everyone has worked too hard to settle for less than exactly what we want at this point, right?

Sometimes the most subtle changes make us the happiest.

The last elements we are waiting on before we go to mass production are the boxes, slip case, and the book.  Everything is turning out amazing, but it has taken quite a bit of time.  

All the while, I've been begging them to fast forward to being happy so we can stay on schedule.  When we put December 2019 on the delivery date, I had every intention to deliver early, but I seem to keep failing to remember I work with a bunch of perfectionists. Now it's coming time to face the Bard's music that we are very likely going be a little later than we'd hoped on delivery. Not much later, but I am disappointed that we are not in the middle of mass production at this point (which is where we should be to get the games on the boat in time for December delivery).  We will update you as soon as we have a clearer picture of the timeline, but we are expecting 100 days to begin delivery once mass production begins, so fingers crossed the final pieces come together without issues and Jesse and Anthony can finally be happy.  My happiness, you may have figured out, is not of great concern to anyone it seems.  :)

Thank you for your continued excitement. If you want, you can always come to Certifiable to play while we wait!  

- Rick and the Certifiable team

BOARD TO TEARS?
over 4 years ago – Tue, Aug 13, 2019 at 01:25:53 AM

I know what you are thinking. "Seriously, another update already?"  Well...yes.  

We really are excited to get the board to show off, but I was less excited about Nate's choice in a video title.  To be clear, "Now Boarding" does NOT mean the games are ready and about to make the trek across the ocean.  It means our video guy has a sick sense of humor as he watches me explain that away for the millionth time.  Getting closer every day, though. 

For those that don't care to or can't watch the videos:  We got the final D6 board from the manufacturer. It's really cool.  :)

Have a great week!

- Rick and the Certifiable team

The Devil's in the Deets
over 4 years ago – Fri, Aug 09, 2019 at 01:13:55 AM

Greetings, everybody! It’s update time!

We did an update recently in which we unboxed some of the samples from our manufacturer, LongPack Games. After taking some time to examine them in detail and meeting with LongPack at Gen Con, we wanted to follow up with you.


Player Components

Top: Current Colors. Bottom: Desired Colors.
Top: Current Colors. Bottom: Desired Colors.

In our experience, it’s quite normal for there to be some back-and-forth between designer and manufacturer when it comes to component color. It’s one of the aspects of production that can be especially difficult to nail down, and D6 is no exception. (With this being the “first draft” of the components, we frankly would have been surprised if there weren’t some corrections necessary.)

The color for some of the minis is oversaturated, so we’ll be working to adjust that. As you can see, these are subtle changes. It’s a very short trip from “rich” to “cartoonish” hue-wise, and we want to make sure we stay firmly within the bounds of the former. Once we're happy with the minis, we'll make sure the color consistency for all components within each player class is dialed in, too.


Monster Tokens

Left: Current Look (Mushroom Token)   Right: Proposed Look
Left: Current Look (Mushroom Token) Right: Proposed Look

Right now, the artwork on the monster tokens is heat-pressed all the way to the edge. Ideally, we’d like to have a colored border on the tops of the tokens so it’s more immediately apparent which enemy you’re looking at. We’re still trying to determine the feasibility of this. 

As much as we like to think of manufacturing processes being automated, there are certain tasks that still require a human touch, and the stamping of the tokens is one of them. Adding in the border magnifies any tiny inconsistencies in this process. We’re still trying to find a balance of maintaining artistic/functional intent and minimizing the visual impact of human error during manufacturing.


Punchboards

Two of the Connections We're Working to Adjust
Two of the Connections We're Working to Adjust

There are minor inconsistencies in the interlocking pieces for the card carts and signs. There’s more variance than we would like in some of the fits; some are too tight and others a bit too loose. We’re working to get those die lines as close to perfect as possible so that once you’ve put everything together, the pieces all fit juuuuust right.


The Coin

Left: Current Coin    Right: Desired Look
Left: Current Coin Right: Desired Look

The coin looks really nice as-is, but we’re hoping to make some minuscule adjustments in the amount of relief in places. We’re also planning to go a bit darker on the antique finish. (Anthony is very exacting; if he weren’t, our stuff wouldn’t have the quality we’ve become known for.) 


Cards

The cards look great, but the final version will have a linen finish. This will allow them to slide against each other with less friction during gameplay. 


Key to Bad Sportsmanship

We have a couple of new interns. Or intern wannabes. To be frank, we're not sure what to call them. (They just keep showing up.) For highlights of their first game of D6, check out the link below. It's...something special. 

Until next time!

- The Certifiable Team